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Independent tool overview

Ray 3.2 at a glance

Ray 3.2 is Luma AI's production-focused video model for generating and transforming shots with detailed control over motion, structure, continuity, framing, and delivery format.

Visit the official Ray 3.2 site ↗
Ray 3.2 product preview
Best for
Controlled AI video generation and transformation
Maximum Modify clip
Up to 20 seconds at 1080p
Production output
HDR and 16-bit EXR available
Access
Luma App and API
Reviewed
August 29, 2026

Overview

What Ray 3.2 is

Ray 3.2 is Luma AI's current video model for creators and production teams working on advertising, entertainment, games, product visuals, and visual effects. It combines text- and image-guided generation with a stronger production workflow for modifying existing footage.

Its standout capability is controlled video-to-video transformation. Creators can preserve the movement and composition of a source clip while changing characters, products, environments, lighting, camera behavior, or visual style. Multi-Keyframe guidance and separate motion and structure controls provide more direction than a single prompt.

Ray 3.2 is available through the Luma App and API. It is best treated as a shot-generation and transformation system rather than a complete editor: teams still need to select outputs, check continuity and rights, and finish sound, timing, compositing, and color in their usual post-production tools.

Use cases

Who Ray 3.2 is best for

The strongest fit depends on the job you need the product to complete, not the size of its feature list.

Commercial creative teams

Develop campaign shots, product variations, environments, and visual treatments from a controlled source clip.

Filmmakers and VFX artists

Transfer performances, alter characters or settings, reframe shots, and generate production-ready HDR or EXR material for further finishing.

Game and entertainment teams

Explore cinematic sequences and character performances while guiding important moments with keyframes.

Developers

Add Ray 3.2 generation, modification, reframing, and production controls to an application through Luma's API.

Capabilities

Core Ray 3.2 features

1

Modify Video V2

Transforms an existing source clip while preserving its duration and selectively following its motion, structure, camera movement, and performance.

2

Multi-Keyframe direction

Uses multiple visual reference points to guide changes across a shot. Luma's launch and API materials document up to 16 keyframes, while its current detailed Modify guide documents a larger set in that specific app workflow.

3

Motion and structure controls

Separate adherence settings let creators decide how closely a result should follow movement versus scene geometry and composition.

4

Performance preservation

Character locks, pose guidance, and expressive face controls help transfer performances and maintain subjects across a transformation.

5

Reframe

Expands or adapts generated and source footage to a different aspect ratio while reconstructing the surrounding frame.

6

Production color output

Supports native HDR and 16-bit EXR in ACES2065-1 for workflows that require more latitude in compositing and color finishing.

7

Draft generation

A lower-cost draft mode supports quicker iteration before creators spend more credits on a high-resolution render.

8

API controls

Luma exposes Ray 3.2 through its API for teams that need programmatic generation or want to build the model into an internal product workflow.

Process

How the Ray 3.2 workflow works

  1. Step 1

    Choose the right starting point

    Start with a prompt or image for a new shot, or upload a source video when the goal is to preserve and transform an existing performance, camera move, or composition.

  2. Step 2

    Define the visual change

    Describe the subject, environment, style, lighting, and intended transformation clearly. Add reference frames or keyframes where continuity matters.

  3. Step 3

    Tune adherence

    Adjust motion and structure controls to preserve the useful parts of the source without preventing the requested visual change.

  4. Step 4

    Iterate in Draft mode

    Test direction, timing, and keyframes at a lower credit cost before rendering the selected approach at 720p or 1080p.

  5. Step 5

    Review and finish

    Inspect faces, hands, product details, continuity, frame edges, and rights before exporting SDR, HDR, or EXR material into the final edit and sound workflow.

Cost

Ray 3.2 pricing and free plan

Luma combines paid workspace plans with generation credits. Ray 3.2 costs vary by resolution, duration, and operation: for example, text- or image-to-video starts at 20 credits for a 5-second Draft render and reaches 400 credits for 5 seconds at 1080p. Video-to-video is charged per second, and HDR or HDR plus EXR applies a 2x or 3x multiplier. API billing is separate from Luma App subscriptions.

Plus

$30/month or $300/year

Entry paid plan for individual creators using the Luma App.

  • Generation uses plan credits
  • Ray 3.2 access
  • Annual billing lowers the effective monthly price

Pro

$90/month or $900/year

Higher-usage plan for professional creators.

  • Four times the Luma Agent usage of Plus
  • Generation uses plan credits
  • Annual billing available

Ultra

$300/month or $3,000/year

High-usage plan for intensive production workflows.

  • Fifteen times the Luma Agent usage of Plus
  • Generation uses plan credits
  • Annual billing available

Team and Enterprise

Contact sales

Custom access and support for organizations.

  • Designed for collaborative and larger-scale use
  • Contract terms and capacity are customized

Ray 3.2 generation

Usage varies by output

Credits depend on mode, duration, and resolution.

  • 5-second text/image video: 20 Draft, 50 at 540p, 100 at 720p, or 400 credits at 1080p
  • Video-to-video: 36 Draft, 48 at 540p, 72 at 720p, or 144 credits per second at 1080p
  • Reframe: 10 Draft, 20 at 540p, 40 at 720p, or 120 credits per second at 1080p
  • HDR costs 2x; HDR plus EXR costs 3x

Pricing checked . Check current pricing at the source ↗

Assessment

Ray 3.2 strengths and limitations

Where it stands out

  • Strong source-video control for motion, structure, camera behavior, and performance
  • Multi-Keyframe guidance provides more directorial control across a shot
  • Draft mode makes it more practical to test an idea before a costly final render
  • HDR and 16-bit EXR support fit professional color and compositing pipelines
  • The same model is available in a creator interface and through an API

What to consider

  • Modify Video V2 requires source footage and preserves its duration; it is not the same workflow as starting a new shot from text or an image
  • Modified clips are limited to 20 seconds at up to 1080p, so longer sequences must be planned and assembled shot by shot
  • High-resolution video-to-video work consumes credits quickly, especially after HDR or EXR multipliers
  • Identity, anatomy, small product details, text, and continuity can still drift and require close human review
  • Luma App subscription credits and API billing are separate, which matters when estimating a production budget
  • Creators remain responsible for permission to use source footage, faces, brands, performances, and reference material

Compare

Ray 3.2 alternatives

The right alternative depends on the specific output, workflow, controls and budget your project requires.

Content Creator

Runway Gen-4.5

A strong alternative for teams that want a broad browser-based AI video creation and editing suite.

Explore Runway Gen-4.5

Content Creator

Krea

Better suited to creators who want rapid visual exploration across multiple image and video models in one interface.

Explore Krea

Questions

Ray 3.2 FAQs

What is Ray 3.2?

Ray 3.2 is Luma AI's current production-focused video model for generating shots and transforming existing footage with controls for motion, structure, keyframes, framing, and output format.

Can Ray 3.2 modify an existing video?

Yes. Modify Video V2 uses a source clip and can change subjects, environments, lighting, style, camera behavior, and other visual elements while preserving selected motion and structure.

How long can a Ray 3.2 video be?

Luma documents Modify Video V2 outputs up to 20 seconds at 1080p. Other generation modes and product surfaces may use different duration options.

How many keyframes does Ray 3.2 support?

Luma's launch, model, and API materials advertise up to 16 keyframes. Its detailed current Modify Video guide documents up to 64 arbitrary keyframes in that particular app workflow, so the available limit depends on the surface being used.

Does Ray 3.2 support professional color workflows?

Yes. Ray 3.2 supports native HDR and 16-bit EXR in ACES2065-1, although those delivery options increase credit usage.

How much does Ray 3.2 cost?

Luma App plans start at $30 per month. Each generation consumes credits based on mode, duration, resolution, and whether HDR or EXR is selected. API usage is billed separately.

Is Ray 3.2 available through an API?

Yes. Luma offers Ray 3.2 through its API with controls for generation, modification, keyframes, reframing, and production output.

Bottom line

Our Ray 3.2 verdict

Ray 3.2 is most compelling for teams that already think in shots, reference frames, performances, and post-production rather than one-click text-to-video. Its controlled video transformation, multi-keyframes, Reframe, and HDR or EXR delivery make it unusually production-oriented, but the short clip limit and rapidly increasing high-resolution credit costs mean disciplined iteration is essential.

Visit Ray 3.2 website ↗
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