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Independent tool overview

Bezi at a glance

An AI development assistant that connects to Unity projects to explain, plan, debug, code, and make reviewable changes inside the game engine.

Visit the official Bezi site ↗
Bezi product preview
Best for
Unity teams that want an AI assistant with project and editor context
Primary engine
Unity
Free trial
100 one-time credits with no credit card
Paid plans
From $20 per month
Modes
Ask, Plan, and Agent

Overview

What Bezi is

Bezi has evolved from its earlier collaborative 3D-design positioning into an AI assistant specifically built around Unity game development. It indexes project code, scenes, prefabs, documents, assets, and other context so teams can ask questions, plan features, debug problems, or apply changes from a conversational workspace.

Its main differentiator is the Unity connection: Agent Mode can modify scripts and Unity objects while keeping proposed changes reviewable. Bezi is most relevant to active Unity teams; developers using another engine or looking only for text-to-3D asset generation should choose a more specialized alternative.

Use cases

Who Bezi is best for

The strongest fit depends on the job you need the product to complete, not the size of its feature list.

Unity feature development

Plan and implement mechanics, scripts, prefabs, scenes, editor utilities, and other project-specific work.

Debugging and onboarding

Search a project's code and Unity structure, explain how systems fit together, and investigate errors or Play Mode behavior.

Cross-discipline game teams

Give designers and technical artists a conversational path to inspect and modify Unity projects while preserving human review.

Capabilities

Core Bezi features

1

Unity Agent Mode

Creates or modifies scripts and can create, update, organize, or inspect Unity scenes, GameObjects, prefabs, and assets.

2

Ask and Plan modes

Separates exploratory questions from implementation planning and direct project changes.

3

Project-wide context

Uses code, scenes, prefabs, design documents, spreadsheets, local files, assets, references, and Git history as project context.

4

Pages, rules, and pins

Stores durable project knowledge and lets teams attach the most relevant context to a specific request.

5

Reviewable changes

Presents changes for review and supports keeping or undoing proposed Agent Mode work.

6

Visual verification

Can capture Unity scene or game views and use its Vision tooling to compare work with visual references.

7

Model selection

Offers Basic, Core, and Frontier options so users can trade off speed, credit use, and capability per prompt.

Process

How the Bezi workflow works

  1. Step 1

    Connect the Unity project

    Install Bezi, select a writable Unity project, install its Unity plugin, and confirm both applications show an active connection.

  2. Step 2

    Build the workspace context

    Add project documents and connections, create Pages for stable knowledge, and set rules for conventions Bezi should follow.

  3. Step 3

    Ask or plan first

    Use Ask Mode to understand the project or Plan Mode to define a complex implementation before making changes.

  4. Step 4

    Run Agent Mode

    Give Bezi a bounded task, pin the relevant assets or project objects, and let it propose code or Unity Editor changes.

  5. Step 5

    Review and test

    Inspect every diff and engine change, keep or undo suggestions, then run the game and normal automated checks before committing.

Cost

Bezi pricing and free plan

Bezi uses credits based on the selected model, task size, and number of steps. The free trial has 100 one-time credits. Individual plans range from $20 to $180 per month, while Team is $200 per month for three seats. On-demand credits cost $0.05 each when enabled.

Trial

Free

A no-card trial for testing Bezi with a small project.

  • 100 one-time credits
  • One workspace
  • Up to two Pages
  • Limited model access

Pro

$20/month

Entry paid plan for individual Unity developers.

  • 800 credits per month
  • Unlimited workspaces and Pages
  • Access to all models
  • On-demand usage available

Advanced

$60/month

Higher monthly credit allocation for regular use.

  • 2,400 credits per month
  • Unlimited workspaces and Pages
  • Access to all models
  • On-demand usage available

Ultimate

$180/month

Highest listed individual credit allowance.

  • 7,200 credits per month
  • Unlimited workspaces and Pages
  • Access to all models
  • On-demand usage available

Team

$200/month

Shared plan for a small Unity studio.

  • 8,000 shared credits per month
  • Three seats included
  • Additional seats are $50 per month and add 2,000 credits
  • Shared workspaces, Pages, billing, and Unity VCS and Perforce intelligence

Enterprise

Custom annual contract

Enterprise controls and isolated data options.

  • SSO and custom encryption keys
  • Isolated storage for assets and prompts
  • Custom deletion SLA
  • Usage visibility and limits

Pricing checked . Check current pricing at the source ↗

Assessment

Bezi strengths and limitations

Where it stands out

  • Built around Unity project and editor context rather than generic code completion
  • Ask, Plan, and Agent modes support a sensible progression from understanding to implementation
  • Can act on scenes, GameObjects, prefabs, assets, and scripts
  • Review and undo controls keep developers involved in generated changes
  • Workspace Pages and rules help preserve project conventions across tasks

What to consider

  • Focused on Unity rather than supporting multiple game engines
  • Both Bezi and the Unity project need to be open for the editor connection
  • Credit consumption varies with model choice, task complexity, and agent steps
  • Unused monthly credits do not roll over
  • Documentation says project context does not fully inspect node graphs, state machines, or visual scripting
  • Generated code and editor changes still require testing and code review
  • The old collaborative 3D-design positioning no longer describes the current product

Compare

Bezi alternatives

The right alternative depends on the specific output, workflow, controls and budget your project requires.

Coding

Cursor

A stronger general-purpose coding environment when Unity-specific scene and prefab actions are not required.

Explore Cursor

Design

Scenario

Better for generating consistent game art and assets rather than understanding and modifying a Unity project.

Explore Scenario

Design

Rodin

A better fit when the core need is generating 3D models instead of building and debugging game systems.

Explore Rodin

Questions

Bezi FAQs

What is Bezi used for?

Bezi is an AI assistant for Unity development. It can explain project structure, plan work, debug issues, generate or modify scripts, and make reviewable changes to Unity scenes, GameObjects, prefabs, and assets.

Is Bezi still a collaborative 3D design tool?

That was Bezi's earlier positioning. The current product is centered on AI-assisted Unity game development, project understanding, and in-engine actions.

Does Bezi have a free plan?

Bezi offers a free trial with 100 one-time credits, one workspace, up to two Pages, and limited model access. Its first paid plan is Pro at $20 per month.

Can Bezi edit a Unity project?

Yes. In Agent Mode, Bezi can propose script changes and act on supported Unity objects and assets. Review, test, and approve the work before treating it as production-ready.

How do Bezi credits work?

Credit use depends on the selected model, the size and complexity of the task, and how many steps Bezi takes. Monthly credits reset at renewal and do not roll over; optional overage is listed at $0.05 per credit.

Does Bezi support Unreal Engine?

Bezi's current product and documentation are built around Unity. Unreal Engine support is not listed, so Unreal developers should choose a tool that explicitly supports their engine.

Bottom line

Our Bezi verdict

Bezi is compelling for Unity teams that want more than autocomplete: it can reason over project context and make bounded, reviewable changes inside the engine. Its value drops sharply outside Unity, so use the free credits on a real project and measure whether it saves meaningful debugging and implementation time before choosing a paid tier.

Visit Bezi website ↗
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