Unity feature development
Plan and implement mechanics, scripts, prefabs, scenes, editor utilities, and other project-specific work.
Independent tool overview
An AI development assistant that connects to Unity projects to explain, plan, debug, code, and make reviewable changes inside the game engine.
Visit the official Bezi site ↗
Overview
Bezi has evolved from its earlier collaborative 3D-design positioning into an AI assistant specifically built around Unity game development. It indexes project code, scenes, prefabs, documents, assets, and other context so teams can ask questions, plan features, debug problems, or apply changes from a conversational workspace.
Its main differentiator is the Unity connection: Agent Mode can modify scripts and Unity objects while keeping proposed changes reviewable. Bezi is most relevant to active Unity teams; developers using another engine or looking only for text-to-3D asset generation should choose a more specialized alternative.
Use cases
The strongest fit depends on the job you need the product to complete, not the size of its feature list.
Plan and implement mechanics, scripts, prefabs, scenes, editor utilities, and other project-specific work.
Search a project's code and Unity structure, explain how systems fit together, and investigate errors or Play Mode behavior.
Give designers and technical artists a conversational path to inspect and modify Unity projects while preserving human review.
Capabilities
Creates or modifies scripts and can create, update, organize, or inspect Unity scenes, GameObjects, prefabs, and assets.
Separates exploratory questions from implementation planning and direct project changes.
Uses code, scenes, prefabs, design documents, spreadsheets, local files, assets, references, and Git history as project context.
Stores durable project knowledge and lets teams attach the most relevant context to a specific request.
Presents changes for review and supports keeping or undoing proposed Agent Mode work.
Can capture Unity scene or game views and use its Vision tooling to compare work with visual references.
Offers Basic, Core, and Frontier options so users can trade off speed, credit use, and capability per prompt.
Process
Step 1
Install Bezi, select a writable Unity project, install its Unity plugin, and confirm both applications show an active connection.
Step 2
Add project documents and connections, create Pages for stable knowledge, and set rules for conventions Bezi should follow.
Step 3
Use Ask Mode to understand the project or Plan Mode to define a complex implementation before making changes.
Step 4
Give Bezi a bounded task, pin the relevant assets or project objects, and let it propose code or Unity Editor changes.
Step 5
Inspect every diff and engine change, keep or undo suggestions, then run the game and normal automated checks before committing.
Cost
Bezi uses credits based on the selected model, task size, and number of steps. The free trial has 100 one-time credits. Individual plans range from $20 to $180 per month, while Team is $200 per month for three seats. On-demand credits cost $0.05 each when enabled.
Free
A no-card trial for testing Bezi with a small project.
$20/month
Entry paid plan for individual Unity developers.
$60/month
Higher monthly credit allocation for regular use.
$180/month
Highest listed individual credit allowance.
$200/month
Shared plan for a small Unity studio.
Custom annual contract
Enterprise controls and isolated data options.
Pricing checked . Check current pricing at the source ↗
Assessment
Compare
The right alternative depends on the specific output, workflow, controls and budget your project requires.
Coding
A stronger general-purpose coding environment when Unity-specific scene and prefab actions are not required.
Explore Cursor →Design
Better for generating consistent game art and assets rather than understanding and modifying a Unity project.
Explore Scenario →Design
A better fit when the core need is generating 3D models instead of building and debugging game systems.
Explore Rodin →Questions
Bezi is an AI assistant for Unity development. It can explain project structure, plan work, debug issues, generate or modify scripts, and make reviewable changes to Unity scenes, GameObjects, prefabs, and assets.
That was Bezi's earlier positioning. The current product is centered on AI-assisted Unity game development, project understanding, and in-engine actions.
Bezi offers a free trial with 100 one-time credits, one workspace, up to two Pages, and limited model access. Its first paid plan is Pro at $20 per month.
Yes. In Agent Mode, Bezi can propose script changes and act on supported Unity objects and assets. Review, test, and approve the work before treating it as production-ready.
Credit use depends on the selected model, the size and complexity of the task, and how many steps Bezi takes. Monthly credits reset at renewal and do not roll over; optional overage is listed at $0.05 per credit.
Bezi's current product and documentation are built around Unity. Unreal Engine support is not listed, so Unreal developers should choose a tool that explicitly supports their engine.
Bottom line
Bezi is compelling for Unity teams that want more than autocomplete: it can reason over project context and make bounded, reviewable changes inside the engine. Its value drops sharply outside Unity, so use the free credits on a real project and measure whether it saves meaningful debugging and implementation time before choosing a paid tier.
Visit Bezi website ↗
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